better touch function

This commit is contained in:
2025-05-03 00:12:56 +02:00
parent 7b59b68564
commit 05e3b842b8

72
main.py
View File

@@ -73,30 +73,39 @@ def init_sounds():
case_images = {}
def is_SPACE_event(event):
def touch(event):
global touch_start, touch_start_time
# Tastatur oder Joystick A
if (event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE) or \
(event.type == pygame.JOYBUTTONDOWN and event.button == 0):
return True
if event.type == pygame.FINGERDOWN:
touch_start = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
touch_start_time = time.time()
return None
elif event.type == pygame.FINGERUP and touch_start:
end = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
duration = time.time() - touch_start_time
dx = end[0] - touch_start[0]
dy = end[1] - touch_start[1]
distance = (dx ** 2 + dy ** 2) ** 0.5
touch_start = None
touch_start_time = None
if distance < 30 and duration < 0.5: # 30 px und 300 ms
return True
if abs(dx) < 30 and abs(dy) < 30 and duration < 0.3:
return "snap"
elif dx < -50 and abs(dy) < 80 and duration > 0.3:
return "tilt"
elif dy < -50 and abs(dx) < 80 and duration > 0.3:
return "ontop"
else:
return None
return None
def is_SPACE_event(event):
# Tastatur oder Joystick A
if (event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE) or \
(event.type == pygame.JOYBUTTONDOWN and event.button == 0):
return True
# Mausklick (nur Linksklick, für Desktop-Tests)
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
@@ -105,29 +114,12 @@ def is_SPACE_event(event):
return False
def is_LEFT_event(event):
global touch_start, touch_start_time
# Tastatur oder Joystick links
if ((event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT) or
(event.type == pygame.JOYHATMOTION and event.value[0] == -1) or
(event.type == pygame.JOYBUTTONDOWN and event.button == 2)):
return True
if event.type == pygame.FINGERDOWN:
touch_start = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
touch_start_time = time.time()
elif event.type == pygame.FINGERUP and touch_start:
end = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
duration = time.time() - touch_start_time
dx = end[0] - touch_start[0]
dy = end[1] - touch_start[1]
touch_start = None
touch_start_time = None
if abs(dx) > 50 and abs(dy) < 80 and dx < -30 and duration > 0.3:
return True # Swipe nach links erkannt
return False
@@ -139,22 +131,6 @@ def is_UP_event(event):
(event.type == pygame.JOYBUTTONDOWN and event.button == 3)):
return True
if event.type == pygame.FINGERDOWN:
touch_start = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
touch_start_time = time.time()
elif event.type == pygame.FINGERUP and touch_start:
end = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
duration = time.time() - touch_start_time
dx = end[0] - touch_start[0]
dy = end[1] - touch_start[1]
touch_start = None
touch_start_time = None
if abs(dy) > 50 and abs(dx) < 80 and dy < -30 and duration > 0.3:
return True # Swipe nach oben erkannt
return False
async def init_game():
@@ -520,7 +496,7 @@ async def show_instruction_screen(image):
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif is_SPACE_event(event):
elif is_SPACE_event(event) or touch(event) == "snap":
waiting = False
async def fail_current_case():
@@ -669,7 +645,7 @@ async def show_game_over(score):
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif is_SPACE_event(event):
elif is_SPACE_event(event) or touch(event) == "snap":
if ready_to_submit and prepared_form:
print("Benutzer bestätigt, Punkte werden jetzt gesendet.")
prepared_form.submit()
@@ -728,12 +704,12 @@ async def main():
running = False
elif event.type == pygame.KEYDOWN or event.type == pygame.JOYBUTTONDOWN or event.type == pygame.JOYHATMOTION or event.type == pygame.FINGERDOWN or touch_start or(event.type == pygame.MOUSEBUTTONDOWN and event.button == 1):
if state == 1: # PLAYING
if is_LEFT_event(event):
if is_LEFT_event(event) or touch(event) == "ontop":
can_tip = current_case.length_units * UNIT_HEIGHT <= TRAILER_HEIGHT
if current_case and current_case.allow_snap and can_use_tilt and can_tip:
await current_case.animate_tip()
can_use_tilt = False
elif is_UP_event(event):
elif is_UP_event(event) or touch(event) == "tilt":
if current_case and current_case.allow_snap and can_use_on_top and current_case.can_place_on_top():
if await current_case.animate_place_on_top():
transition_counter = transition_fps
@@ -750,7 +726,7 @@ async def main():
stacked_cases.append(current_case)
spawn_case_in_game()
shake_timer = 10
elif is_SPACE_event(event):
elif is_SPACE_event(event) or touch(event) == "snap":
if current_case and current_case.allow_snap:
await current_case.animate_snap()
can_use_tilt = True