final changes for better touch function
This commit is contained in:
9
main.py
9
main.py
@@ -73,10 +73,9 @@ def init_sounds():
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case_images = {}
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def touch(event):
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async def touch(event):
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global touch_start, touch_start_time
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if event.type == pygame.FINGERDOWN and not touch_start:
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touch_start = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
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touch_start_time = time.time()
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@@ -503,7 +502,7 @@ async def show_instruction_screen(image):
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif is_SPACE_event(event) or touch(event) == "snap":
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elif is_SPACE_event(event) or await touch(event) == "snap":
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waiting = False
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async def fail_current_case():
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@@ -652,7 +651,7 @@ async def show_game_over(score):
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif is_SPACE_event(event) or touch(event) == "snap":
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elif is_SPACE_event(event) or await touch(event) == "snap":
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if ready_to_submit and prepared_form:
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print("Benutzer bestätigt, Punkte werden jetzt gesendet.")
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prepared_form.submit()
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@@ -713,7 +712,7 @@ async def main():
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if state == 1: # PLAYING
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result = None
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if pygame.FINGERUP and touch_start:
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result = touch(event)
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result = await touch(event)
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if is_LEFT_event(event) or result == "ontop":
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can_tip = current_case.length_units * UNIT_HEIGHT <= TRAILER_HEIGHT
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