test for touch function
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28
main.py
28
main.py
@@ -70,6 +70,31 @@ def init_sounds():
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case_images = {}
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def is_snap_event(event):
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global touch_start
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# Tastatur oder Joystick A
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if (event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE) or \
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(event.type == pygame.JOYBUTTONDOWN and event.button == 0):
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return True
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# Touch (Tap)
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if event.type == pygame.FINGERDOWN:
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touch_start = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
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elif event.type == pygame.FINGERUP and touch_start:
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end = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
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dx = end[0] - touch_start[0]
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dy = end[1] - touch_start[1]
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distance = (dx ** 2 + dy ** 2) ** 0.5
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touch_start = None
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if distance < 50: # Kurzer Tap = Snap
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return True
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return False
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async def init_game():
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global screen, clock, font, controls
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pygame.init()
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@@ -670,8 +695,7 @@ async def main():
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stacked_cases.append(current_case)
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spawn_case_in_game()
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shake_timer = 10
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elif ((event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE) or
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(event.type == pygame.JOYBUTTONDOWN and event.button == 0)):
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elif is_snap_event(event):
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if current_case and current_case.allow_snap:
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await current_case.animate_snap()
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can_use_tilt = True
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