better touch function

This commit is contained in:
2025-05-02 23:29:24 +02:00
parent 754a95e109
commit 77bf24ef73

16
main.py
View File

@@ -3,6 +3,8 @@ import pygame
import random
import sys
import os
import time
from pygame import FULLSCREEN
@@ -48,6 +50,7 @@ state = 1 # PLAYING
prepared_form = None
ready_to_submit = False
touch_start = None
touch_start_time = None
def init_sounds():
global sound_fail, sound_place, sound_roll, sound_tut1, sound_tut2, sound_tuuut, zip_sound
@@ -71,25 +74,28 @@ def init_sounds():
case_images = {}
def is_SPACE_event(event):
global touch_start
global touch_start, touch_start_time
# Tastatur oder Joystick A
if (event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE) or \
(event.type == pygame.JOYBUTTONDOWN and event.button == 0):
return True
# Touch (Tap)
if event.type == pygame.FINGERDOWN:
touch_start = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
touch_start_time = time.time()
elif event.type == pygame.FINGERUP and touch_start:
end = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
duration = time.time() - touch_start_time
dx = end[0] - touch_start[0]
dy = end[1] - touch_start[1]
distance = (dx ** 2 + dy ** 2) ** 0.5
touch_start = None
if distance < 50: # Kurzer Tap = Snap
touch_start = None
touch_start_time = None
if distance < 30 and duration < 0.3: # 30 px und 300 ms
return True
# Mausklick (nur Linksklick, für Desktop-Tests)
@@ -667,7 +673,7 @@ async def main():
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN or event.type == pygame.JOYBUTTONDOWN or event.type == pygame.JOYHATMOTION or is_SPACE_event(event):
elif event.type == pygame.KEYDOWN or event.type == pygame.JOYBUTTONDOWN or event.type == pygame.JOYHATMOTION or event.type == pygame.FINGERDOWN:
if state == 1: # PLAYING
if ((event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT) or
(event.type == pygame.JOYHATMOTION and event.value[0] == -1) or