From 954810b9fb4cce93c61bb97adb73952079b15be1 Mon Sep 17 00:00:00 2001 From: pascald Date: Sat, 3 May 2025 01:18:10 +0200 Subject: [PATCH] final changes for better touch function --- main.py | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/main.py b/main.py index 5506132..07b7c30 100644 --- a/main.py +++ b/main.py @@ -491,6 +491,7 @@ def draw_game(hide_trailer=False): current_case.draw(screen) async def show_instruction_screen(image): + result = None if not image: return waiting = True @@ -499,10 +500,11 @@ async def show_instruction_screen(image): pygame.display.flip() await asyncio.sleep(0) for event in pygame.event.get(): + result = await touch(event) if event.type == pygame.QUIT: pygame.quit() sys.exit() - elif await is_SPACE_event(event) or await touch(event) == "snap": + elif await is_SPACE_event(event) or await result == "snap": waiting = False async def fail_current_case(): @@ -710,7 +712,7 @@ async def main(): running = False elif event.type == pygame.KEYDOWN or event.type == pygame.JOYBUTTONDOWN or event.type == pygame.JOYHATMOTION or event.type == pygame.FINGERDOWN or touch_start or (event.type == pygame.MOUSEBUTTONDOWN and event.button == 1): if state == 1: # PLAYING - result = None + result = "none" if pygame.FINGERUP and touch_start: result = await touch(event) print(result)