test for touch function
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12
main.py
12
main.py
@@ -70,7 +70,7 @@ def init_sounds():
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case_images = {}
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def is_snap_event(event):
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def is_SPACE_event(event):
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global touch_start
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# Tastatur oder Joystick A
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@@ -458,8 +458,7 @@ async def show_instruction_screen(image):
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif (event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE) or \
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(event.type == pygame.JOYBUTTONDOWN and event.button == 0):
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elif is_SPACE_event(event):
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waiting = False
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async def fail_current_case():
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@@ -608,10 +607,7 @@ async def show_game_over(score):
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif (
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(event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE) or
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(event.type == pygame.JOYBUTTONDOWN and event.button == 0)
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):
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elif is_SPACE_event(event):
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if ready_to_submit and prepared_form:
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print("Benutzer bestätigt, Punkte werden jetzt gesendet.")
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prepared_form.submit()
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@@ -695,7 +691,7 @@ async def main():
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stacked_cases.append(current_case)
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spawn_case_in_game()
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shake_timer = 10
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elif is_snap_event(event):
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elif is_SPACE_event(event):
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if current_case and current_case.allow_snap:
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await current_case.animate_snap()
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can_use_tilt = True
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