Altstand nach old_version/ eingefroren (untracked). Monolith ersetzt durch main.py + Paket loader_game/. Neu: run.sh/run.command mit venv+requirements, .gitignore, docs/ANALYSE.md, 35 Tests. Secrets entfernt. Gelöscht: loader_game.py, qr_scan*.py, INSTALL_README.txt.
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"""Tutorialbild, Ampel-Startsequenz und Reissverschluss-Effekt."""
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from __future__ import annotations
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import pygame
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from . import config, scene
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from .input_map import Action
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class Intro:
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"""Vorspann vor dem ersten Koffer.
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Ablauf: Tutorialbild (wartet auf Bestätigung) → drei Punkte mit Ton →
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Reissverschluss, der den Auflieger "öffnet".
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"""
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def __init__(self, assets) -> None:
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self.assets = assets
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self.phase = "instruction" if assets.instruction is not None else "countdown"
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self.timer = 0.0
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self.dot_index = 0
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if self.phase == "countdown":
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self._start_countdown()
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# ------------------------------------------------------------------
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def _start_countdown(self) -> None:
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self.phase = "countdown"
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self.timer = 0.0
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self.dot_index = 0
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self.assets.play("beep1")
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def handle(self, action: Action) -> None:
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if self.phase == "instruction" and action is Action.PRIMARY:
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self._start_countdown()
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def update(self, dt: float) -> bool:
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"""Weiterrechnen; Rückgabe ``True``, wenn der Vorspann fertig ist."""
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self.timer += dt
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if self.phase == "countdown":
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index = int(self.timer // config.INTRO_DOT_DELAY)
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if index >= len(config.INTRO_DOT_COLORS):
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self.phase = "zip"
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self.timer = 0.0
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self.assets.play("zip")
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elif index != self.dot_index:
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self.dot_index = index
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self.assets.play(f"beep{index + 1}")
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return False
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if self.phase == "zip":
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return self.timer >= config.INTRO_ZIP_DURATION
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return False
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# ------------------------------------------------------------------
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def draw(self, surface: pygame.Surface) -> None:
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if self.phase == "instruction":
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surface.blit(self.assets.instruction, (0, 0))
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return
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scene.draw_top_bar(surface, self.assets, 0.0)
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scene.draw_background(surface, self.assets)
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scene.draw_bottom_bar(surface, self.assets, [])
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if self.phase == "countdown":
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if 0 <= self.dot_index < len(config.INTRO_DOT_COLORS):
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pygame.draw.circle(
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surface,
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config.INTRO_DOT_COLORS[self.dot_index],
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(
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config.TRAILER_X + config.TRAILER_WIDTH // 2,
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config.TRAILER_Y + config.TRAILER_HEIGHT // 2,
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),
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config.INTRO_DOT_RADIUS,
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)
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elif self.phase == "zip":
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progress = min(1.0, self.timer / config.INTRO_ZIP_DURATION) if config.INTRO_ZIP_DURATION else 1.0
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width = int(config.TRAILER_WIDTH * progress)
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pygame.draw.rect(
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surface,
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config.COLOR_TRAILER,
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(config.TRAILER_X, config.TRAILER_Y, width, config.TRAILER_HEIGHT),
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)
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