Altstand nach old_version/ eingefroren (untracked). Monolith ersetzt durch main.py + Paket loader_game/. Neu: run.sh/run.command mit venv+requirements, .gitignore, docs/ANALYSE.md, 35 Tests. Secrets entfernt. Gelöscht: loader_game.py, qr_scan*.py, INSTALL_README.txt.
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"""Tests für die Spiellogik (ohne Fenster, ohne Ton).
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Aufruf::
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.venv/bin/python -m unittest discover -s tests -v
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"""
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from __future__ import annotations
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import os
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import random
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import tempfile
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import unittest
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from pathlib import Path
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os.environ.setdefault("SDL_VIDEODRIVER", "dummy")
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os.environ.setdefault("SDL_AUDIODRIVER", "dummy")
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from loader_game import config, storage
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from loader_game.case import Case
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from loader_game.game import Game, State
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from loader_game.input_map import Action
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from loader_game.sequences import CaseSpec, load_sequences, parse_sequences
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from loader_game.trailer import Trailer
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class SequenceTests(unittest.TestCase):
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def test_real_file_parses_into_six_sequences(self) -> None:
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sequences, warnings = load_sequences()
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self.assertEqual(warnings, [])
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self.assertEqual(len(sequences), 6)
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self.assertEqual(sequences[0][0], CaseSpec(3, 1))
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self.assertEqual(sequences[0][3], CaseSpec(2, 1)) # aus "1,2,True"
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def test_rotated_flag_swaps_dimensions(self) -> None:
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sequences, _ = parse_sequences("1,3,True\n2,1,False")
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self.assertEqual(sequences, [[CaseSpec(3, 1), CaseSpec(2, 1)]])
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def test_blank_lines_separate_sequences(self) -> None:
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sequences, _ = parse_sequences("1,1,False\n\n2,2,False\n\n")
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self.assertEqual(len(sequences), 2)
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def test_invalid_lines_warn_and_are_skipped(self) -> None:
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sequences, warnings = parse_sequences("1,1\n1,1,False,extra\n0,1,False\n2,2,False")
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self.assertEqual(sequences, [[CaseSpec(2, 2)]])
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self.assertEqual(len(warnings), 3)
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def test_garbage_falls_back_to_default(self) -> None:
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sequences, warnings = parse_sequences("nur müll")
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self.assertEqual(sequences, [])
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# eine Meldung für die kaputte Zeile, eine für die fehlende Sequenz
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self.assertEqual(len(warnings), 2)
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def test_all_specs_fit_available_images(self) -> None:
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sequences, _ = load_sequences()
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for specs in sequences:
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for spec in specs:
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self.assertLessEqual(spec.units_w, config.MAX_UNITS_W, spec)
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self.assertLessEqual(spec.units_h, config.MAX_UNITS_H, spec)
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class LayoutTests(unittest.TestCase):
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def test_bands_add_up_to_screen_height(self) -> None:
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self.assertEqual(
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config.TOP_BAR_HEIGHT + config.GAME_AREA_HEIGHT + config.BOTTOM_BAR_HEIGHT,
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config.SCREEN_HEIGHT,
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)
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def test_trailer_fits_into_game_area(self) -> None:
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self.assertGreaterEqual(config.TRAILER_X, 0)
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self.assertLessEqual(config.TRAILER_RIGHT, config.SCREEN_WIDTH)
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self.assertGreaterEqual(config.TRAILER_Y, config.TOP_BAR_HEIGHT)
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self.assertLessEqual(
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config.TRAILER_BOTTOM, config.TOP_BAR_HEIGHT + config.GAME_AREA_HEIGHT
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)
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def test_case_unit_is_square(self) -> None:
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self.assertEqual(config.UNIT_LENGTH, config.UNIT_HEIGHT)
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class CaseTests(unittest.TestCase):
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def make_case(self, units_w: int = 2, units_h: int = 1, x: float | None = None) -> Case:
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return Case(
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units_w=units_w,
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units_h=units_h,
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x=float(config.SCREEN_WIDTH if x is None else x),
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y=float(config.TRAILER_BOTTOM - units_h * config.UNIT_HEIGHT),
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)
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def test_moves_left_and_brakes_near_wall(self) -> None:
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case = self.make_case()
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start = case.x
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case.move(1 / 60, wall_x=0)
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fast_step = start - case.x
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self.assertGreater(fast_step, 0)
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case.x = float(config.FAST_TO_SLOW_DISTANCE - 20) # schon im Bremsbereich
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before = case.x
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case.move(1 / 60, wall_x=0)
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slow_step = before - case.x
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self.assertLess(slow_step, fast_step)
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def test_allow_snap_only_near_wall(self) -> None:
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case = self.make_case()
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case.move(1 / 60, wall_x=0)
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self.assertFalse(case.allow_snap)
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case = self.make_case(x=config.SNAP_THRESHOLD + 2)
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case.move(1 / 60, wall_x=0)
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self.assertTrue(case.allow_snap)
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def test_placed_case_does_not_move(self) -> None:
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case = self.make_case()
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case.placed = True
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start = case.x
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case.move(1 / 60, wall_x=0)
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self.assertEqual(case.x, start)
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def test_rotate_swaps_footprint_and_respects_trailer_height(self) -> None:
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case = self.make_case(units_w=3, units_h=1)
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self.assertTrue(case.fits_trailer_height())
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case.rotate_footprint()
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self.assertEqual((case.units_w, case.units_h), (1, 3))
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wide = self.make_case(units_w=4, units_h=1)
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self.assertFalse(wide.fits_trailer_height())
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class TrailerTests(unittest.TestCase):
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WALL = config.TRAILER_X + 500
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def setUp(self) -> None:
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self.trailer = Trailer()
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def make_case(self, units_w: int, units_h: int) -> Case:
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return Case(
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units_w=units_w,
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units_h=units_h,
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x=float(config.TRAILER_RIGHT),
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y=float(config.TRAILER_BOTTOM - units_h * config.UNIT_HEIGHT),
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)
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def add_base(self, units_w: int = 4, units_h: int = 1, y: float | None = None) -> Case:
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"""Schwebender Koffer, rechtsbündig an der Barriere."""
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base = Case(
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units_w=units_w,
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units_h=units_h,
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x=0.0,
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y=float(config.TRAILER_Y + 100 if y is None else y),
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)
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base.x = self.WALL - base.width
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base.placed = True
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base.snapped = True
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self.trailer.stack.append(base)
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self.trailer.wall_x = base.right
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return base
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# ------------------------------------------------------------------
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def test_empty_trailer(self) -> None:
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self.assertEqual(self.trailer.wall_x, self.trailer.x)
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self.assertEqual(self.trailer.load_percent(), 0.0)
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self.assertFalse(self.trailer.overflow())
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self.assertIsNone(self.trailer.find_platform(self.make_case(1, 1)))
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def test_snap_advances_wall_and_load(self) -> None:
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case = self.make_case(4, 1)
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self.trailer.stack_at_wall(case)
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self.assertTrue(case.placed)
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self.assertTrue(case.snapped)
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self.assertEqual(self.trailer.wall_x, self.trailer.x + case.width)
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expected = (
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case.width * case.height / (self.trailer.width * self.trailer.height) * 100
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)
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self.assertAlmostEqual(self.trailer.load_percent(), expected)
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def test_gap_placement_leaves_hole(self) -> None:
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case = self.make_case(2, 1)
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self.trailer.stack_with_gap(case)
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self.assertEqual(case.x, self.trailer.x + config.SNAP_THRESHOLD)
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self.assertFalse(case.snapped)
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def test_platform_on_flat_ground_case_is_allowed(self) -> None:
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# Ein flacher Koffer am Boden hat noch Platz darüber -> darf Plattform sein.
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ground = self.make_case(4, 1)
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self.trailer.stack_at_wall(ground)
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self.assertEqual(ground.y, config.TRAILER_Y + config.TRAILER_HEIGHT - ground.height)
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self.assertIs(self.trailer.find_platform(self.make_case(1, 1)), ground)
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def test_no_platform_when_case_reaches_top(self) -> None:
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# Ein 3 Einheiten hoher Koffer endet an der Oberkante -> kein Platz darüber.
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ground = self.make_case(2, 3)
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self.trailer.stack_at_wall(ground)
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self.assertEqual(ground.y, config.TRAILER_Y)
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self.assertIsNone(self.trailer.find_platform(self.make_case(1, 1)))
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def test_platform_found_for_free_top(self) -> None:
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base = self.add_base(units_w=4, units_h=1)
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self.assertIs(self.trailer.find_platform(self.make_case(1, 1)), base)
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def test_platform_rejects_too_wide_case(self) -> None:
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self.add_base(units_w=2, units_h=1)
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self.assertIsNone(self.trailer.find_platform(self.make_case(3, 1)))
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def test_platform_rejects_case_not_aligned_with_wall(self) -> None:
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base = self.add_base(units_w=4, units_h=1)
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base.x -= 50 # nicht mehr bündig an der Barriere
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self.assertIsNone(self.trailer.find_platform(self.make_case(1, 1)))
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def test_platform_rejects_no_space_above(self) -> None:
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self.add_base(units_w=4, units_h=1, y=config.TRAILER_Y + 50)
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self.assertIsNone(self.trailer.find_platform(self.make_case(1, 1)))
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def test_top_can_only_be_used_once(self) -> None:
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base = self.add_base(units_w=4, units_h=1)
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top = self.make_case(1, 1)
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self.trailer.place_on_top(top, base)
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self.assertEqual(top.bottom, base.y)
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self.assertEqual(top.right, base.right)
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self.assertIsNone(self.trailer.find_platform(self.make_case(1, 1)))
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def test_overflow(self) -> None:
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self.trailer.wall_x = self.trailer.right + 1
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self.assertTrue(self.trailer.overflow())
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class GameTests(unittest.TestCase):
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def make_game(self, sequence_length: int = 30) -> Game:
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sequences = [[CaseSpec(2, 1)] * sequence_length]
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return Game(None, sequences, name="Test", rng=random.Random(7), submit_scores=False)
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def update_until(self, game: Game, predicate, steps: int = 5000) -> bool:
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for _ in range(steps):
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if predicate():
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return True
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game.update(1 / 60)
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return predicate()
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def test_starts_with_a_case(self) -> None:
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game = self.make_game()
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self.assertIsNotNone(game.current)
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self.assertEqual(game.index, 1)
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self.assertEqual(len(game.upcoming()), 3)
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def test_snapping_places_case_and_advances_wall(self) -> None:
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game = self.make_game()
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self.assertTrue(
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self.update_until(game, lambda: bool(game.current and game.current.allow_snap))
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)
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game.handle(Action.PRIMARY)
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self.update_until(game, lambda: game.animation is None)
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self.assertEqual(len(game.trailer.stack), 1)
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self.assertAlmostEqual(
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game.trailer.wall_x, config.TRAILER_X + 2 * config.UNIT_LENGTH
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)
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def test_rotation_turns_the_case(self) -> None:
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game = self.make_game()
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case = game.current
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case.x = float(game.trailer.wall_x + config.SNAP_THRESHOLD + 1)
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case.allow_snap = True
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game.handle(Action.LEFT)
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self.update_until(game, lambda: game.animation is None)
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self.assertEqual((case.units_w, case.units_h), (1, 2))
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self.assertFalse(case.can_rotate)
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def test_rotation_ignored_for_wide_cases(self) -> None:
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game = Game(
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None,
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[[CaseSpec(4, 1)] * 5],
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name="Test",
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rng=random.Random(1),
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submit_scores=False,
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)
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case = game.current
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case.allow_snap = True
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game.handle(Action.LEFT)
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self.assertIsNone(game.animation)
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self.assertEqual((case.units_w, case.units_h), (4, 1))
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def test_missing_platform_stacks_with_gap(self) -> None:
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game = self.make_game()
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self.assertTrue(
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self.update_until(game, lambda: bool(game.current and game.current.allow_snap))
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)
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game.handle(Action.UP) # es gibt nichts, worauf man stapeln könnte
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self.assertEqual(len(game.trailer.stack), 1)
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self.assertFalse(game.trailer.stack[0].snapped)
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self.assertGreater(game.shake, 0)
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def test_game_ends_when_trailer_overflows(self) -> None:
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game = self.make_game(sequence_length=40)
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self.assertTrue(
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self.update_until(
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game,
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lambda: game.state is State.GAME_OVER,
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steps=20000,
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)
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)
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self.assertGreater(game.percent, 0)
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self.assertLessEqual(game.percent, 100)
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def test_game_ends_when_sequence_is_exhausted(self) -> None:
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game = self.make_game(sequence_length=3)
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for _ in range(20000):
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if game.state is State.GAME_OVER:
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break
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if game.current is not None and game.current.allow_snap:
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game.handle(Action.PRIMARY)
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game.update(1 / 60)
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self.assertIs(State.GAME_OVER, game.state)
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self.assertEqual(len(game.trailer.stack), 3)
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def test_back_quits_and_primary_confirms_game_over(self) -> None:
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game = self.make_game(sequence_length=2)
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self.assertTrue(game.handle(Action.PRIMARY))
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self.assertFalse(game.handle(Action.BACK))
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def test_game_over_lines_mention_player(self) -> None:
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game = self.make_game(sequence_length=1)
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game.percent = 80
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lines = game.game_over_lines()
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self.assertIn("Test", lines[0])
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self.assertIn("80%", lines[0])
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class StorageTests(unittest.TestCase):
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def test_roundtrip_in_runtime_dir(self) -> None:
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with tempfile.TemporaryDirectory() as tmp:
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os.environ["HAG_RUNTIME_DIR"] = tmp
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try:
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self.assertIsNone(storage.load_last_player())
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storage.save_last_player(" Anna ")
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self.assertEqual(storage.load_last_player(), "Anna")
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self.assertTrue((Path(tmp) / storage.LAST_PLAYER_FILE).exists())
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finally:
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del os.environ["HAG_RUNTIME_DIR"]
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def test_empty_name_is_ignored(self) -> None:
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with tempfile.TemporaryDirectory() as tmp:
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os.environ["HAG_RUNTIME_DIR"] = tmp
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try:
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storage.save_last_player(" ")
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self.assertIsNone(storage.load_last_player())
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finally:
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del os.environ["HAG_RUNTIME_DIR"]
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if __name__ == "__main__":
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unittest.main()
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