v1.2: Log zeigt gewaehlte Sequenz (nie zweimal dieselbe), Anleitung vor Moduswahl (jede Runde), Roll-Sound-Kanal reserviert (Fix kein Sound), frueheres Abbremsen + Snap-Fenster 160px, 10s Cooldown am Ende, Sprueche nach Prozent (sayings.py), 56 Tests.

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Project Bridge committed 2026-11-01 11:38:16 +00:00
1 parent d970185e75
commit e3a0c5a57d
11 files changed
+319 -37

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+41 -8
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@@ -3,6 +3,7 @@
from __future__ import annotations
import enum
import math
import random
from dataclasses import dataclass
@@ -10,6 +11,7 @@ from . import config, scene
from .case import Case
from .difficulty import DEFAULT_DIFFICULTY, Difficulty
from .input_map import Action
from .sayings import saying_for
from .sequences import CaseSpec, FALLBACK_SEQUENCE
from .trailer import Trailer
@@ -23,7 +25,7 @@ class HandleResult(enum.Enum):
"""Was der Aufrufer nach einer Aktion tun soll."""
CONTINUE = "continue"
NEW_ROUND = "new_round" # zurück zur Stufenauswahl
NEW_ROUND = "new_round" # zurück zur Anleitung/Stufenauswahl
QUIT = "quit" # Programm beenden (Esc / B)
@@ -55,6 +57,7 @@ class Game:
*,
difficulty: Difficulty = DEFAULT_DIFFICULTY,
rng: random.Random | None = None,
previous_sequence: int | None = None,
) -> None:
self.assets = assets
self.rng = rng or random.Random()
@@ -62,20 +65,33 @@ class Game:
self.state = State.PLAYING
self.trailer = Trailer()
source = sequences if sequences else [list(FALLBACK_SEQUENCE)]
self.sequence: list[CaseSpec] = list(self.rng.choice(source))
self.sequence_index = self._pick_sequence(len(source), previous_sequence)
self.sequence: list[CaseSpec] = list(source[self.sequence_index])
self.index = 0
self.current: Case | None = None
self.animation: Animation | None = None
self.shake = 0.0
self.percent = 0.0
self.result_timer = 0.0
self.result_saying = ""
self._spawn()
# ------------------------------------------------------------------
# Sequenz / Nachschub
# ------------------------------------------------------------------
def _pick_sequence(self, count: int, previous: int | None) -> int:
"""Zufällige Sequenz – aber nie zweimal direkt hintereinander dieselbe."""
if count <= 1:
return 0
if previous is None or not 0 <= previous < count:
return self.rng.randrange(count)
choice = self.rng.randrange(count - 1)
return choice if choice < previous else choice + 1
def has_next(self) -> bool:
return self.index < len(self.sequence)
@@ -107,7 +123,9 @@ class Game:
return HandleResult.QUIT
if self.state is State.FINISHED:
if action is Action.PRIMARY:
# Erst nach dem Cooldown darf die nächste Runde starten – sonst
# springt man beim Weggehen versehentlich weiter.
if action is Action.PRIMARY and self.result_timer <= 0:
return HandleResult.NEW_ROUND
return HandleResult.CONTINUE
@@ -128,9 +146,10 @@ class Game:
def _start_snap(self, case: Case) -> None:
self._stop_roll()
distance = max(1.0, case.x - self.trailer.wall_x)
self.animation = Animation(
kind="snap",
duration=config.ANIM_SNAP,
duration=min(0.30, max(0.08, distance / 1200.0)),
start_x=case.x,
start_y=case.y,
target_x=self.trailer.wall_x,
@@ -172,7 +191,9 @@ class Game:
def update(self, dt: float) -> None:
if self.shake > 0:
self.shake = max(0.0, self.shake - dt)
if self.state is not State.PLAYING:
if self.state is State.FINISHED:
self.result_timer = max(0.0, self.result_timer - dt)
return
if self.animation is not None:
@@ -223,7 +244,7 @@ class Game:
if animation.kind == "rotate":
case.rotate_footprint()
case.y = float(config.TRAILER_BOTTOM - case.height)
case.x = max(self.trailer.wall_x + config.SNAP_THRESHOLD // 2, case.x)
case.x = max(self.trailer.wall_x + config.SNAP_WINDOW // 2, case.x)
case.can_rotate = False
return
@@ -270,6 +291,8 @@ class Game:
self.percent = self.trailer.load_percent()
if self.percent >= 99.9:
self.percent = 100.0
self.result_timer = config.RESULT_COOLDOWN
self.result_saying = saying_for(self.percent, self.rng)
# ------------------------------------------------------------------
# Zeichnen
@@ -313,12 +336,22 @@ class Game:
scene.draw_overlay_lines(surface, assets, self.result_lines())
def result_lines(self) -> list[str]:
return [
"""Ergebniszeilen: Stufe+Prozent, Spruch, dann Cooldown bzw. Hinweis."""
lines = [
config.RESULT_TEMPLATE.format(
difficulty=self.difficulty.label, percent=int(self.percent)
),
config.RESULT_HINT,
self.result_saying,
]
if self.result_timer > 0:
lines.append(
config.RESULT_COOLDOWN_TEMPLATE.format(
seconds=math.ceil(self.result_timer)
)
)
else:
lines.append(config.RESULT_HINT)
return lines
# ------------------------------------------------------------------
# Hilfen