final changes for better touch function
This commit is contained in:
8
main.py
8
main.py
@@ -80,7 +80,7 @@ async def touch(event):
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touch_start = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
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touch_start_time = time.time()
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print("touch_start")
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return False
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return "False"
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elif event.type == pygame.FINGERUP and touch_start:
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end = (event.x * SCREEN_WIDTH, event.y * SCREEN_HEIGHT)
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@@ -101,8 +101,8 @@ async def touch(event):
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return "ontop"
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else:
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print("touch problem")
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return False
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return False
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return "False"
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return "False"
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async def is_SPACE_event(event):
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@@ -651,7 +651,7 @@ async def show_game_over(score):
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif await is_SPACE_event(event) or await (touch(event) == "snap"):
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elif await is_SPACE_event(event) or (await touch(event) == "snap"):
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if ready_to_submit and prepared_form:
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print("Benutzer bestätigt, Punkte werden jetzt gesendet.")
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prepared_form.submit()
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