final changes for better touch function
This commit is contained in:
4
main.py
4
main.py
@@ -715,7 +715,7 @@ async def main():
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result = await touch(event)
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result = await touch(event)
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elif event.type == pygame.FINGERDOWN and not touch_start:
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elif event.type == pygame.FINGERDOWN and not touch_start:
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await touch(event)
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await touch(event)
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print(result)
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if await is_LEFT_event(event) or (result == "ontop"):
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if await is_LEFT_event(event) or (result == "ontop"):
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can_tip = current_case.length_units * UNIT_HEIGHT <= TRAILER_HEIGHT
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can_tip = current_case.length_units * UNIT_HEIGHT <= TRAILER_HEIGHT
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if current_case and current_case.allow_snap and can_use_tilt and can_tip:
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if current_case and current_case.allow_snap and can_use_tilt and can_tip:
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@@ -739,7 +739,7 @@ async def main():
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spawn_case_in_game()
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spawn_case_in_game()
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shake_timer = 10
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shake_timer = 10
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elif await is_SPACE_event(event) or (result == "snap"):
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elif await is_SPACE_event(event) or (result == "snap"):
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print(result)
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if current_case and current_case.allow_snap:
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if current_case and current_case.allow_snap:
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await current_case.animate_snap()
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await current_case.animate_snap()
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can_use_tilt = True
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can_use_tilt = True
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