final changes for better touch function
This commit is contained in:
6
main.py
6
main.py
@@ -491,6 +491,7 @@ def draw_game(hide_trailer=False):
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current_case.draw(screen)
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current_case.draw(screen)
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async def show_instruction_screen(image):
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async def show_instruction_screen(image):
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result = None
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if not image:
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if not image:
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return
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return
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waiting = True
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waiting = True
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@@ -499,10 +500,11 @@ async def show_instruction_screen(image):
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pygame.display.flip()
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pygame.display.flip()
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await asyncio.sleep(0)
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await asyncio.sleep(0)
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for event in pygame.event.get():
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for event in pygame.event.get():
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result = await touch(event)
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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pygame.quit()
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pygame.quit()
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sys.exit()
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sys.exit()
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elif await is_SPACE_event(event) or await touch(event) == "snap":
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elif await is_SPACE_event(event) or await result == "snap":
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waiting = False
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waiting = False
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async def fail_current_case():
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async def fail_current_case():
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@@ -710,7 +712,7 @@ async def main():
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running = False
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running = False
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elif event.type == pygame.KEYDOWN or event.type == pygame.JOYBUTTONDOWN or event.type == pygame.JOYHATMOTION or event.type == pygame.FINGERDOWN or touch_start or (event.type == pygame.MOUSEBUTTONDOWN and event.button == 1):
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elif event.type == pygame.KEYDOWN or event.type == pygame.JOYBUTTONDOWN or event.type == pygame.JOYHATMOTION or event.type == pygame.FINGERDOWN or touch_start or (event.type == pygame.MOUSEBUTTONDOWN and event.button == 1):
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if state == 1: # PLAYING
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if state == 1: # PLAYING
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result = None
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result = "none"
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if pygame.FINGERUP and touch_start:
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if pygame.FINGERUP and touch_start:
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result = await touch(event)
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result = await touch(event)
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print(result)
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print(result)
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